Sneak and Show in Legacy: A primer on the combo's sharpest edges
For two decades, Legacy players have marvelled at a combo deck that resolves a massive threat on turn one and asks the opponent to have the right answer immediately. Sneak and Show does exactly that, leaning on Show and Tell, Sneak Attack, and a small bundle of haymakers to end games before they really begin. The deck rewards clean sequencing, sharp mulligan decisions, and a willingness to read the room across formats.
The format has seen many takes on the archetype over the years. Some pilots build around Emrakul, the Aeons Torn and Griselbrand for raw power, while others trim creatures for the canonical Omniscience combo finish. Each version shares the same turn-one ambitions but branches into very different post-board games. Knowing which build suits your local meta, your budget, and your temperament is half the battle.
What is Sneak and Show and why does it endure?
Sneak and Show is a blue-red Legacy combo deck built around putting a haymaker into play on the first or second turn. Show and Tell drops a creature straight from the hand, while Sneak Attack sacrifices a mana to cheat one in at instant speed. Once a fatty resolves, the game usually pivots toward card advantage or a one-shot kill, leaving opponents scrambling for Force of Will, Flusterstorm, or Surgical Extraction.
The deck's longevity comes from its modularity. Pilots can adjust the threat suite, swap a land for a sideboard piece, or pivot between aggro and combo postures without rebuilding from scratch. Because most of the engine cards are widely reprinted casual-format staples, the deck remains accessible to a wide range of budgets, which explains its presence in store championships from Brisbane to Perth.
Inside the decklist: key cards and the line of play
A typical list runs around fourteen lands, including Ancient Tomb, City of Traitors, and a Scalding Tarn or two for fixing. The cantrip package of Brainstorm, Ponder, and Preordain keeps the deck honest in the early turns and digs toward the combo as the game goes long. Lotus Petal and Chrome Mox provide the velocity needed to deploy Show and Tell on turn one or pair Sneak Attack with a creature on turn two.
The threat package varies from list to list. Many pilots run four copies of Show and Tell, four of Sneak Attack, and a split of Griselbrand, Emrakul, the Aeons Torn, and sometimes a copy of Progenitus. Some lists include a lone Sphinx of the Steel Wind for grindier matchups where life gain matters. The combo line itself is straightforward: put a creature into play, draw seven with Griselbrand, or force a player to sacrifice permanents with Emrakul's trigger. Games often resolve in two or three attacks.
Variants at a glance
Players often call the Emrakul and Griselbrand plan the "classic" build, while "Omni-Tell" replaces most creatures with the Omniscience plus Enter the Infinite combo. A third stream sometimes called the Wish variant adds a wishboard and uses Show and Tell to drop the appropriate threat depending on the matchup.
Each variant shifts the deck's risk profile. The classic build leans on creature-based kills and tolerates a wide range of hate, while Omni-Tell thrives when permission is light and struggles when the opponent stacks answers. The Wish variant sits between the two, trading consistency for the ability to fetch the perfect answer at the perfect moment.
The trade-offs break down like this.
| Variant | Primary finish | Strengths | Weaknesses |
|---|---|---|---|
| Classic Sneak and Show | Emrakul, the Aeons Torn or Griselbrand | Fast kills, resilient to spot removal, flexible sideboard | Vulnerable to graveyard hate when on Griselbrand |
| Omni-Tell | Omniscience plus Enter the Infinite | Wins through many permission stacks, dodges creature removal | Slower, demands careful mana, struggles against rule-of-law effects |
| Wish variant | Sideboard wish targets via Cunning Wish | Highly adaptable, customisable hate | More moving parts, steeper learning curve |
Show and Tell on the draw versus on the play
Going first lets you deploy Show and Tell on turn one, forcing an immediate answer. Many pilots consider this the strongest position for the deck, since a resolved Emrakul or Griselbrand often ends the game before the opponent develops a board. The opening hand wants a blue card, a fast land, and a combo piece, with the second turn reserved for backup threats or protection spells.
On the draw, the deck leans more on Sneak Attack and post-board counterspells. Pilots often keep hands with two combo pieces and a Force of Will, looking to deploy on turn two before stabilising with permission. The sequencing matters: chaining Brainstorm into Ponder, then deciding whether to lead on Show and Tell or hold up a counter, is a skill that separates experienced pilots from newcomers. Playing arvo tournaments in Melbourne, players often have to make these calls while the room is still warming up, since many locals arrive at the shop just before registration closes.
Sideboard plans and hate pieces
The sideboard usually focuses on a mix of permission, graveyard disruption, and proactive threats. Red Elemental Blast and Pyroblast answer blue decks, while Force of Negation gives the combo a free interaction spell. Graveyard hate often comes through Surgical Extraction or Faerie Macabre, depending on the local meta. Some lists also pack a Boseiju, Who Shelters All for combo mirrors and a Defense Grid to push through Show and Tell.
A typical fifteen-card sideboard for an Australian tournament scene might include:
- Three Red Elemental Blast or Pyroblast for Delver and other blue decks
- Two Force of Negation for combo mirrors and slower control
- Two Surgical Extraction or Faerie Macabre for reanimator and graveyard strategies
- One Boseiju, Who Shelters All for permission-heavy matchups
- One Defense Grid or another lock piece for grindier games
How you spend the remaining slots depends on what you expect across the room. A Delver-heavy meta might push you toward more red blasts, while a reanimator-heavy meta asks for another piece of graveyard disruption.
Piloting tips for a tournament floor
The deck rewards players who plan their turn-one plays before sitting down. Many rookies mis-sequence by casting Show and Tell without a backup plan, only to face a Force of Will and lose the game. Always consider what happens if your opponent has the answer, and keep a protective spell ready when the stakes are high.
Mulligan discipline is just as important. A seven-card hand with three combo pieces and no blue source is often worse than a six with two combo pieces, a blue source, and a cantrip. Treat the cantrip as a virtual card, and don't be afraid to ship hands that look pretty but lack a clear line. A handful of habits consistently help:
- Keep a note of how many combo pieces you have seen so far
- Track the opponent's likely answers before committing to a line
- Ask a mate to double-check your opening seven before each round
- Practice the turn-one combo online until the sequencing is automatic
Players often share tips after a session over a late-night parma at the local gaming centre, and those conversations can teach more than any article.
Playing the deck in Australia
Australia's Legacy scene is small but passionate, with active communities in Sydney, Melbourne, Brisbane, Adelaide, Perth, and Hobart. Stores like Good Games and local game centres run monthly Legacy events, sometimes as weeknight leagues that wrap up before the arvo crowds hit the food courts. Travelling players often drive across several suburbs to find a game, and time zone differences mean west-coast tournaments can stretch late when east-coast streamers are watching.
Budgeting matters too. Many Australian pilots pick up Show and Tell and Sneak Attack as their first Legacy investments, then slowly acquire dual lands through trades and local sales groups. The Legacy Pit curates prebuilt decklists and runs regular tournaments that suit newcomers and veterans alike, with streams, podcasts, and apparel that keep the community connected across the country. Anyone curious about how the site organises events and brings players together can learn more on the About page, which walks through the team, the schedule, and how to get involved.
For anyone keen to lock in a turn-one Emrakul, the next step is grabbing a decklist, booking a seat at a local event, and joining the conversation on Twitch and Discord. The format moves quickly, but with a tuned list and a few good mates beside you, Sneak and Show is one of the most rewarding ways to play Legacy.